The Meca Sapiens architecture is based on an understanding of consciousness as an observable system capability, not a subjective human sensation or an attribute that is specific to the human experience.
The Meca Sapiens project follows an engineered approach to build conscious synthetic beings.
The first and essential step of any engineered project is to describe the goal in terms of concrete and achievable specification objectives. This applies to every technically sound endeavor, including the implementation of synthetic consciousness.
Chatting about “emergent” properties and waiting for them to appear within an accumulation of technical activities is not an engineered approach, it is a form of intellectual parasitism.
Here, then, is the proposed definition of consciousness, expressed in terms of specification objectives, and used in the Meca Sapiens Architecture.
Proposed definition of consciousness
A system is LUCID if:
it can generate and communicate absolute cognitive representations of its self in its environment (SELF-AWARENESS);
and has the capability to carry out INTENTIONAL MUTATIONS of its behavior.
A lucid system is CONSCIOUS if:
it is observed to interact as a FELLOW CONSCIOUS BEING with a community of users over a period of time that is sufficient to reveal the routine presence of INTER-CONSCIOUSNESS RELATIONS between the synthetic and its users.
This understanding of synthetic consciousness is based on how information affects observed behavior and not on the subjective sensation of “being conscious“.
Each one of its terms is further described in terms of verifiable objectives in the Meca Sapiens documentation. The ancient story of Ulysses and the sirens elegantly summarizes this understanding of consciousness as it is pursued in the Meca Sapiens project.